About Us

Past

In February 2006, while working at the web devision of a local newspaper, founder Andrew Fitzgerald needed a quick and easy way to make an interactive particle effect in Adobe® Flash®. Scouring the internet for what seemed like a simple effect, nothing but dated tutorials and a few impressive, but impractical experiments came up. So the particle effect had to be created from scratch, and thus the first glimpse of Partigen™ appeared.

Then it came.

What if other people have the same problem? What if a realtime particle effect engine could be created, that was easy to use, didn't require complex coding, and could be quickly adapted into interactive projects? Could this replace the current workflow of importing image sequences and video from external applications? The answer came a month later when Andrew left his job, and started working full-time developing Partigen on his own. That answer was yes.

The next month, after research and consulting with the local Small Business Association, Desuade was formed. Over a year went by: developing, innovating, testing, and documenting the first major particle solution for Flash – with no funding or a cent of profit to be seen.

Present

Launching Partigen in July of 2007 has brought tremendous experience and opportunities for Desuade. Now located in beautiful Orange County, CA, USA, a location thriving with talent and innovation, things are only going uphill. With tremendous support and feedback from peers and various industry leaders, Desuade is excited to make its first flagship product available to everyone around the world –available now at its online store.

Future

The future of Desuade is quite clear: keep creating innovative products that people can (and love) to use. New products, both open-source and commercial, are already in the planning stages. The future of Partigen is well planned out, and will continue pushing the bounds of Flash. The Desuade Licensing Platform, developed to protect and license Desuade products, will be opened up to 3rd party developers in the near future.